What Fusion is
and what it is notFusion is a tool that models parts as solids — closed volumes with exact faces — from constrained 2D sketches, records every operation in a timeline, and replays that history whenever an earlier step changes. It also carries a surface modeller, a T-spline sculptor (Form), a mesh editor, assemblies with joints, rendering, drawings, CAM and a Python API, all in one document type saved to Autodesk's cloud.
It is not a mesh sculptor (Blender), a code-CAD kernel (OpenSCAD, CadQuery) or a slicer. STL and 3MF are what it exports; it can import them as mesh bodies and, on Personal, convert them faceted only. Think of it as the place where dimensions live; the slicer is where colours and layers live.
Five ideas that carry the rest of the sheet
- Sketch → feature → body. A closed sketch loop is a profile; a feature turns profiles into bodies; the body is what you print.
- The timeline is the model. Geometry is the result of the features in order. Edit the feature, not the geometry.
- Bodies live in components. A component is a container with its own origin, and the unit of assembly. One printed part = one body; one kit = one component per part.
- Parameters drive dimensions. Any number in a dialog can be an expression of named parameters; a scale factor is one parameter.
- Colour is a body boundary. For a toolchanger the slicer assigns a tool per body, so the CAD job is a clean partition of the part into touching, non-overlapping bodies.
The hierarchy of a design
project › design › component › body — read down, built inside-out| Project | A folder in the Data Panel, inside your hub. One project per subject — a layout, a ship, a group of buildings — never one per part. |
Design .f3d | One document is one kit, not one part. Personal allows ten editable designs, so a thirty-piece kit is one design holding thirty components. |
| Root component | The top line of the Browser. It takes the document's name and is the assembly. Keep it clear of geometry — child components, joints and canvases only. |
| Sub-assembly | A component that holds other components: bogie, chassis, deckhouse. Nest as deep as the real object does and no deeper. |
| Component | The part. Its own origin, sketches, bodies, joints and appearance, and its own Save As Mesh. One component = one thing you can pick up. |
| Body | Geometry, living inside a component. One per part — or one per colour (§10). A body has no position of its own and cannot be jointed. |
| Feature | A timeline step — Extrude, Revolve, Hole, Fillet — that creates or modifies bodies. The feature is the model; the body is only its output. |
| Sketch | Constrained 2D on a plane, owned by the component that consumes it. A closed loop is a profile. |
The order a professional actually works
Promoting what you already drew
Bogie, Chassis), then drag the child components onto it in the Browser — positions are kept Rigid Group is not this: it locks parts together for motion, it adds no level to the tree
sub-assembly → rootyou never create the root — it exists from the first save and carries the document's name, so renaming the design in the Data Panel renames it its job is components, joints and canvases, nothing else
close the assemblyactivate the root, Ground the base component, then Joint J each remaining part to what it touches
The check that tells you it worked: the root component should have no Bodies folder and no Sketches folder left in the Browser — every one of each should sit inside the part it belongs to. Anything still at the root is loose geometry that will not export, pattern or joint as a part. Components, joints and the timeline in full at §05.
Name it as you make it. Component1:1, Sketch7 and Body3 are unreadable a week later, and they follow you into the timeline, the Browser and every exported file. Use the part's own name — Boiler, Cab-Side-L, Chassis — renaming with a slow double-click on the Browser entry.
The window
top to bottom| Application bar | Data Panel toggle (grid icon) · File menu (New, Open, Recover, Upload, Save, Save As, Export, Share, 3D Print, Capture Image) · Save · Undo/Redo · job status · notifications · Help · account · Autodesk Assistant button. |
| Document tabs | A Home tab (recent designs, projects, tutorials) followed by one tab per open design. The 10-document Personal cap counts editable designs in your hub, not open tabs. |
| Toolbar | Workspace switcher (DESIGN · GENERATIVE DESIGN · RENDER · ANIMATION · SIMULATION · MANUFACTURE · DRAWING) then the Design tabs SOLID · SURFACE · MESH · SHEET METAL · PLASTIC · UTILITIES; contextual SKETCH and FORM tabs appear while editing. Each tab is panels: CREATE · MODIFY · ASSEMBLE · CONSTRUCT · INSPECT · INSERT · SELECT. |
| Browser (left) | The tree: root component › Document Settings (units) · Named Views · Origin (XY, XZ, YZ planes; X, Y, Z axes) · Analysis · Joints · Sketches · Construction · Bodies · Canvases · child components. Radio button = activate; eye = visibility; chain link = external reference. |
| Canvas | ViewCube top-right; navigation bar bottom-centre (Orbit, Look At, Pan, Zoom, Fit, Display Settings, Grid & Snaps, Viewports); the Sketch Palette floats right while sketching. |
| Timeline (bottom) | Every feature in order. Drag the marker to roll back; double-click to edit; right-click for Edit Feature, Edit Sketch, Suppress, Rename, Create Group, Delete. Yellow = warning, red = error. |
| Data Panel (slide-out) | Hubs › Projects › folders › designs with versions; Editable / Read-only toggle per design; Upload; Export (.f3d). |
Workspaces
what each one is for| Design | Everything on this sheet: sketch, solid, surface, form, mesh, sheet metal, plastic, assemble. |
| Render | Appearances, scene settings, in-canvas render and a local ray-traced render. Cloud rendering is a paid feature. |
| Animation | Explode views and storyboards, exported as video. |
| Drawing | 2D sheets with views, dimensions and a title block; PDF out. Useful for a kit's assembly diagram. |
| Manufacture | CAM. Includes an Additive tab (FFF setups, machine library with Prusa printers, print settings, supports, G-code post). PrusaSlicer does the same job better for a Prusa; the useful part here is Utilities › Make › 3D Print. |
| Simulation · Generative | Present in the menu, paid. |
Cycle with ⌘] / ⌘[. Fusion remembers the tab and workspace per document.
Personal plan — what you have
non-commercial, renewed yearly| Documents | 10 editable designs at a time; unlimited read-only (Data Panel › design › Editable / Read-only). Read-only designs open, view and export. Keep one design per kit with many components rather than one per part. |
| Design tools | Sketch, Solid, Surface, Form, Mesh, Sheet Metal and the Plastic tab are all present. Not on Personal: Configurations (the Configure panel is greyed), the Product Design Extension tools (Volumetric Lattice, Organic mesh conversion, Prismatic mesh conversion), Simulation, Generative Design, cloud render, multi-user collaboration. |
| Export | F3D/F3Z, STEP, STL, OBJ, 3MF (Save As Mesh), SKP, SMT, FBX, USDz, IPT/IAM, sketch DXF. Not: IGES, SAT, DWG. Everything a printer needs is in the first line. |
| Import | STEP, F3D, STL/OBJ/3MF (as mesh), SVG, DXF, SKP, IPT. The Rhino/SolidWorks/CATIA family of importers is paid. |
| CAM | 2- and 2½-axis milling, turning and FFF additive included, with rapids linked and one tool per post output. |
| Drawings | Sheets and PDF export; DWG out is restricted. |
| Support | Forums only. The title bar reads Personal – Not for Commercial Use. |
Preferences worth setting once
Fusion menu › Preferences| Default Units › Design | mm. Per-document override lives in the browser under Document Settings › Units. |
| General › Default modeling orientation | Y up is Fusion's default and matches the ViewCube labels; Z up matches the slicer. Either works — export handles the swap — but pick one and never mix, or every Insert Mesh lands on its side. |
| General › Pan, Zoom, Orbit shortcuts | Fusion / Alias / SolidWorks / Tinkercad / PowerMill mouse schemes; Reverse zoom direction; Default orbit type Constrained vs Free. |
| General › Design | Capture Design History on for new designs (keep it); Auto project edges on reference (off — projected edges appear silently); Auto look at sketch; Allow 3D sketching of lines and splines. |
| General › Material | Default physical material and appearance for new bodies — set a plain PLA-coloured plastic so body colours are yours to change. |
| Preview | Feature flags for pre-release tools; leave alone unless a tutorial demands one. |
| Data Panel › Editable | Not a preference, but the switch you flip when the 10-document warning appears. |
History vs direct
Capture Design HistoryNew designs are parametric: the timeline records every feature and edits replay. Right-click the root component › Do not capture Design History turns the design into direct modelling — no timeline, Press Pull and Move edit faces in place, nothing rebuilds. Switching back keeps the current geometry as a single base feature.
The in-between is Create › Create Base Feature: a direct-modelling island inside a parametric timeline. Use it for imported meshes and STEP parts you only need to trim, and for one-off fixes where a fully parametric rebuild would cost more than it gives.
Rule for scale models: stay parametric. The whole point is changing the scale, the wall thickness or a window pitch in one place and letting the timeline redo the rest.